A study presented at the International AIDS Conference shows that an
iPad-based video game can improve teenagers' knowledge about HIV/AIDS.
The researchers found that knowledge about HIV/AIDS increased by three
to four points on an HIV knowledge-based test among individuals who
played the video game. MedPageToday.
Teenagers who played an iPad-based "serious" video game learned
significantly more about HIV/AIDS compared with those who played
conventional video games, according to a new study presented at the International AIDS Conference, MedPageToday reports.
Fiellin noted, "Serious games hold the promise of delivering HIV
prevention interventions with increased access, fidelity, dissemination
and impact." She added, "Data from video game play and the systems
developed to analyze them offer the opportunity to evaluate directly how
game play experience is related to self-reported outcomes" (Susman, MedPageToday, 7/23/2014).
Empower Yourself...Welcome to your future and beyond.... Working together we will build upon our "collective wisdom" to create, for tomorrow, what we can only imagine today...J. Perl, Editor
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Ethics and HIT
Challenges...
http://jamia.bmj.com/site/icons/amiajnl8946.pdf
http://jamia.bmj.com/site/icons/amiajnl8946.pdf
- patient safety should trump all other values; corporate concerns about liability and intellectual property ownership may be valid but should not over-ride all other considerations;
- transparency and a commitment to patient safety should govern vendor contracts;
- institutions are duty-bound to provide ethics education to purchasers and users, and should commit publicly to standards of corporate conduct; and
- vendors, system purchasers, and users should encourage and assist in each others’ efforts to adopt best practices.