Researchers at Penn State University have launched Moocdemic 2.0, a massive multiplayer epidemic game simulation.
The game uses augmented reality to allow players to travel around the
world and detect, spread, or even treat a virtual disease using their
mobile phones. It supports Apple and Android devices and is completely
free to play.
The game is being run in parallel with a free massive open online course (MOOC) on epidemiology offered through Coursera.
The course was first run last year. It involves eight professors and
has been rated the best scientific MOOC by a learner vote.
The game allows players to experience a global disease outbreak in
real time without being exposed to any real risk, other than game
addiction" said developer and assistant professor Marcel Salathé. Moodemic is the first ever massive multiplayer epidemic game and is now
being run again, with some updates, following last year's initial
success. Click here for link to simulation
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Ethics and HIT
Challenges...
http://jamia.bmj.com/site/icons/amiajnl8946.pdf
http://jamia.bmj.com/site/icons/amiajnl8946.pdf
- patient safety should trump all other values; corporate concerns about liability and intellectual property ownership may be valid but should not over-ride all other considerations;
- transparency and a commitment to patient safety should govern vendor contracts;
- institutions are duty-bound to provide ethics education to purchasers and users, and should commit publicly to standards of corporate conduct; and
- vendors, system purchasers, and users should encourage and assist in each others’ efforts to adopt best practices.