Learning First Aid from the Red Cross through a Health Gamification app

www.imedicalapps.com
Gamification integration into health education has the benefit of increasing utilization by patients. The American Red Cross App has created an app to help users learn first aid and then practice their knowledge through games. Completion of these Q&A games leads to awards that can then be posted to the Apple Game Center.  Click for more

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Ethics and HIT

Challenges...
http://jamia.bmj.com/site/icons/amiajnl8946.pdf
  • patient safety should trump all other values; corporate concerns about liability and intellectual property ownership may be valid but should not over-ride all other considerations;
  • transparency and a commitment to patient safety should govern vendor contracts;
  • institutions are duty-bound to provide ethics education to purchasers and users, and should commit publicly to standards of corporate conduct; and
  • vendors, system purchasers, and users should encourage and assist in each others’ efforts to adopt best practices.

e-Behaviorial Health


Benefit from new technologies... enable people to have remote access to CBT

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