The Best of Health Gamification in 2013
In our next collection from the best gamification stories of 2013, we have a cornucopia of healthy gamified applications for everyone to check out. Gamification Co readers were most interested in seeing new health apps in 2013 and we have about 20 of the top health apps for you to check out here.Here’s to seeing even more at 2014! (Especially with all that new stuff at CES)
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How Gameplay Transfers Knowledge into Skills
Games are tools for rewiring your brain. When you’re playing a game what you’re essentially doing is building new neurological connections and strengthening them with a process called myelination.You build new networks that can be used outside the game, then strengthen them through repetition. Now there’s the highly contextualized questions of what skills the game is creating and if its transferable outside that game into the real world. Not all games develop the same skills and not all skills are used in particular fields (these studies are relatively new so expect new insights in the future). Knowledge management has two terms I adopted to understand knowledge transfer from games: adaptation and exaptation, which can acts a lens to understand knowledge transfer from playing games.
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New Australian Facility is Teaching Dementia-Care By Simulating It
Alzheimer’s Australia Vic has opened up Australia’s first dementia learning center to educate people about the effects of dementia through virtual-reality simulations, according to Australian Ageing Agenda.The simulation’s primary goal is allow students to envision the cognitive and perceptual difficulties that dementia sufferers deal with in their daily life routines.
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